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Showing posts from October, 2018

Story

Into the night A vast snow-scape was layed out before them, the blizzard, ever defiant, raged on outside the mouth of the cave yet they had to move. The search party would be close by now, even with the blizzard in full swing they had no choice, only forward into the night. The two forged through the Icey wind and hail of snow which battered them with each step, it was clear Timur was starting to feel the cold but that couldn’t be helped, the sound of distant engines kept them moving, if they were caught it would be all over. Maxim couldn’t risk it, neither of them could. It had only been a week since the United Russian Federation were crushed at the battle of the Ural pass, It was bloody, no survivors what so ever, the NSU forces took them completely by surprise. A pack of wolves stalked them through the blackness, with patrols of NSU stalking them too. In the middle the blizzard sets in worse brining minimal visibility leading to the two characters getting

My Gaming Machines - Then & Now

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My Gaming Machines - Then & Now I have used many gaming systems in my childhood, the first i owned being the Nintendo DS and the first my family owned being the PS1. The first game i remember the clearest was Timesplitters 2 on the Playstation 2 or Sentinals of the starry skies on Nintendo DS. The latest game i have been playing is For Honor and soon to be Red Dead Redemption 2. I enjoyed Timesplitters because it brought a creative mapmaker to the gaming scene which i really enjoyed, i spent hours making and playing through my custom maps. I also enjoyed Dragon Quest sentinels of the starry skies which was the first RPG game i ever played. I enjoyed it because it was challenging but also fun and i still to this day play it still stuck on the same boss as when i was younger. I currently play For Honor alot since the new "Marching Fire" Expansion.

Exercise 1 (Sound)

A. Music and Sound FX is important to game development because it helps set the games, theme and atmosphere. B.   Pitch: is the rise and fall of voices or sound  Hertz:  is the speed or frequency of a sound wave  Decibel: is the unit to measure the intensity of a sound C. Foley is where you reproduce sound effects in a post production environment